E-Sports Developments – China

By Emre Bilginoglu, Attorney, Istanbul, Turkey

Superdata, a digital research firm, states that the worldwide E-Sports’ market was valued at 1.5 billion USD this year. This firm expects a tremendous growth of 26 % by 2020.

China is undoubtly a part of this incredible growth.

In November, the World final of LoL attracted a crowd of more than 40,000 people in Beijing. LoL developer of Riot Games is owned by a Chinese firm, Tencent.

China is on the verge of becoming a new hub for worldwide E-Sports.

Another important milestone for the new hub will be the delivery of E-Sports medals at the 2022 Asian Games in Hanghou, China.

As mentioned in our previous GSLTR website posts, E-Sports’ teams are looking to open a branch in the Chinese market, as more and more investors and gamers seek out further opportunities in China.

 

Emre Bilginoglu may be contacted by e-mail at ‘emre@caglayanyalcin.com’.